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Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.03 00:19:00 -
[1] - Quote
By unofficial, this refers to player created and organised. All info here is not to be taken word for word, and is based off of certified rumors, IRC chats, and in-game conversations with various Devs and GM's. Also, tweets from devs and videos are also used as sources.
Icy Tiger: -Nova Knives may not have charge up times anymore. -Next build will be full of bug fixes, general stability, and will overall "work" better. -Build after next build will be "awesome". -Swarms will be tweaked and changed. -3 New Maps (?) -Gun-play has been looked at and improved. -Potential return of old Skirmish (Unconfirmed). --áThe threshold when armor begins to burn and take damage has been lowered.-á -Ambush spawn mechanics looked at and improved. -AR recoil increased a bit. -New sensitivity tuning options. -Invalid Label Error Fixed -Potentially new modes -SP rate indicator and clone fatigue - a simple indicator for the SP earning rate together with clone fatigue penalty
Knightshade Belladonna: -Modifications to Sp cap ( daily Sp cap with pool possibly). -Slightly less spread on the Large Missle Turret
Iron Wolf Saber: New Variants of the Laser Rifle have been added. ARs have been adjusted. Various tweaks to the terrain generator has been made. Suits have been significantly changed overall more details forthcomming. Various dozens of modules have been adjusted. Electronic Sensors have gotten another pass. Flaylock Pistol is now available it is a large calibur explosive pistol. Scrambler Rifle is now available. It serves as an amarrian answer to the Caldari sniper rifle. Gallente Plasma cannon is not available but the model, code and skill book is being patched in via hot fix later. Vehicle Handling has been tweaked again, more mass adjustments to all objects. More graphical improvements. More sound improvements. UI improvements.
Tech Ohm
Laser rifle ranges get tweaked. Mass driver tweaks. Suit cost tweaks. Forge gun tweaks. HAV tweaks.
If anyone knows more, feel free to post. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.03 00:30:00 -
[2] - Quote
Iron Wolf always has the cool info... |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.03 01:01:00 -
[3] - Quote
Jason Pearson wrote:Dropships now hover slighty off of the ground instead of actually flying. Vehicles now have open slots in their vehicles so Drivers/Pilots can be shot out. Swarm Variant that can be locked on to vehicles through terrain and objects which, when fired, shoots upwards and rains down on its target. All SP used has gone to the unused pool, all skillbooks and levels have been removed but you have been reimbursed, pls put all your "new" SP into different skills.
Source? This info looks a bit ridiculous. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.03 01:11:00 -
[4] - Quote
I-Shayz-I wrote:I think you need to explain in your OP that unofficial means "not released" and not "made up"
This is great info though!
Lol done. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.03 01:38:00 -
[5] - Quote
Added some more stuff. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.03 01:42:00 -
[6] - Quote
Dissonant Zan wrote:Wow, people are loosing it. CCP we need those patch notes stat. Lol, it's just to get people here. And a look at the future. Also, I hope snipers are nerfed. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.03 02:59:00 -
[7] - Quote
Updated |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.03 13:40:00 -
[8] - Quote
Added a little more. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.03 23:10:00 -
[9] - Quote
Laurent Cazaderon wrote:Icy Tiger wrote:By unofficial, this refers to player created and organised. All info here is not to be taken word for word, and is based off of certified rumors, IRC chats, and in-game conversations with various Devs and GM's. Also, tweets from devs and videos are also used as sources.
Knightshade Belladonna: -Modifications to Sp cap ( daily Sp cap with pool possibly).
Not so sure at all about that one. The return to a daily cap was hinted as a temp fix due to the way too fast SP diminisher on the week cycle. The pool thing is supposed to be something added to the weekly cap to avoid people getting absolutely no SP when they play a lot. But it's all unclear tbh. Personnaly, i find the weekly cycle way more interesting that the daily one. A daily cap may be even worse than no cap at all. And a cap is needed, or at least some kind of control measures.
I agree, but it was hinted at, so I'll leave it for now. Weekly cap just needs more incentives. |
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